PUBG's 2018 roadmap detailed

PUBG's 2018 roadmap detailed

The immediate highlight of this roadmap is the reveal of a new 4x4km island map that the team will be putting on PUBG's experimental servers sometime next month.

In December it launched on Xbox One and by February 2018 its Chinese distribution partner Tencent was overseeing the release of not one but two official Chinese-language mobile phone adaptations for iOS and Android. "This year we plan to build on that foundation and really start to polish our features, squash the remaining bugs and expand the game even further".

What will the new map bring?

Improve Inventory UX: We receive a ton of feedback around the usability of the title, particularly when it comes to navigating the inventory UI. Basically, the game will still be a deathmatch between 100 players, each desperate to survive, but now that mass of players will be fighting it out in an arena about half the size of the default map: an small island with just 4 square kilometers of space. We are working towards that goal, and we have some changes coming that we hope will allow players to action the decisions they want to make, faster.

Meanwhile, competitor Epic Games is touting more new modes, another new season of content and a mobile version of Fortnite which will support cross-play with PC and PS4 versions of the game. The team intends to add more emotes throughout the year and possibly beyond.

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Updates to Vehicle Penetration: To promote a greater sense of realism, we will be applying bullet penetration to our vehicle system. Now, creator Brendan Greene has published the game's roadmap for the next year, promising a much more realistic and stable game with major updates set for every two months.

Speaking of the new experimental servers, Bluehole say that one of the first new things getting tested will be a map. Additional player customisation options and a test server for upcoming patch releases are also in the offing. The team is trying to create a high player density situation that might lead to some shorter matches.

Greene has also promised an overhaul of the parachuting system, improvements to unarmed combat, an expanded custom game system, new game modes, and an in-game friends list.

The addition of a second test server will give the development team more freedom to try unusual or risky ideas without disrupting the experience for players who want to seriously test new features or just play the standard version of the game.